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Old 06-20-2012, 11:01 PM
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Default Maya Advanced Modeling



Code:
Maya Advanced Modeling
Filesize: 16.43GB l Language: english
...
Description:

Some older but still useful Maya Tutorials

Description:


These videos will teach you many techniques and every single tool for

all three of Maya's modeling surface types: Polygons, NURBS, and

Subdivision Surfaces. Throughout the 116 hour class, you will progress

through seven separate modeling projects, each covering a fully

demonstrated model. Push your skills to the next level as you are guided

through the construction of a handgun with silencer, night vision

goggles, two separate characters (one male and one female) each using

two entirely different modeling and artistic styles, as well as an F-18

fighter jet and a Lamborghini Murcielago!


Project 1: The SOCOM Pistol


This first project of the Maya Advanced Modeling curriculum will introduce you to Maya's robust

polygonal modeling toolset, and is the only video out there showing you every single tool available

within Maya (version 7.0), and giving you solid examples on how you can use them. After this solid

introduction, you'll complete your first model, the SOCOM pistol complete with silencer and under-
barrel

Laser Aiming Module (LAM)! Throughout the videos, you'll learn smooth and lower-poly workflows,

as well as how to employ a wide variety of tools and techniques!


Project 2: The Lamborghini Murcielag


Once you understand and have mastered the available polygon tools in Maya, it's time to expand out
and get

into good polygonal workflow issues and how to properly lay out your polys to create the best looking
models

you can. In this video, we show you how you can create the Lamborghini Murcielago through a very
powerful and

easy-to-master workflow, by which you create a 3-dimensional line drawing of the model, and build
each and every

polygon upon it.


The videos cover the creation of each and every panel of the exterior, the rims, brake discs and
calipers,

as well as the interior, seats, steering wheel, dashboard, a basic engine block, and more!


Project 3: The Night-Vision Goggles



Maya boasts one of the most complete NURBS modeling solutions in the effects industry and with these
videos

you can finally take the intimidation out of using them! Starting from the very beginning with NURBS
surface

theory, these videos lay down the ground rules of what you must keep in mind when creating NURBS
surfaces, as

well as demonstrating every tool available, along with every single setting for those tools! Learn
about the

creation of curves and surfaces, and how to create your very first seamless model of a pair of
cartoony

night-vision goggles!


Afraid of NURBS? Fear them no longer! This video has everything you need to get up to speed quickly!


Project 4: The Dash Cunning Character



Once you have general mastery over the NURBS toolset, it's time to really sink your teeth in and
start using

NURBS to create some impressive models. This video will walk you through the creation of your very
own cartoony

NURBS character, Dash Cunning! You'll see how to attach and detach NURBS surfaces to create a
seamless surface,

as well as how what workflow considerations you must remember to create a patched model! You'll also
learn how

you can apply MEL scripting to speed up your NURBS workflow by creating a customized HUD to handle
many of the

common modeling functions!


To top it all off, you'll learn how you can convert your NURBS surfaces into other surface types,
allowing for

easier rigging and texturing later on!


Project 5: The Black Widow Spider


This video puts you in control of Maya's Subdivision Surfaces

(SubDs), allowing you a tremendous amount of

power for creating a variety of organic models! Building upon the

skills from the Polygon projects (SOCOM Pistol

and Lamborghini Murcielago), you'll learn how you can apply the

polygonal toolset to create SubD models, and how to use the

hierarchical nature of SubDs to add extreme amounts of detail to

your creations! We cover addition and removal

of detail, along with creasing, mirroring, and every available

tool for SubD modeling.


The videos also demonstrate the creation of your first SubD model, the Black Widow spider, using
photographic reference.



Project 6: The Realistic Human Character


One of the key tests of mettle for any modeler is the creation of a realistic human being. In this
video,

we will approach the creation of a female model by using photographic referencing. Using polygons to
design

the base model, you'll see how to add in believably realistic human details with the SubD toolset,
until

you have a believable and ready-to-rig and animate human being!


Project 7: The F-18 Hornet Jet Fighter


Once you have learned all available surface types in Maya, it's time to put all of them to use in a
single model.

This video demonstrates the creation of an F-18 Hornet jet fighter from the Blue Angels show
squadron.

Rife with a huge supply of on-site photographic references, you'll see how to create the entire
exterior

surface of the plane, as well as how to create a highly detailed cockpit included ever display, knob,
switch,

and dial (not to mention a few extras we threw in for good measure)! You'll also see how to rig up a
set of

landing gear for set-driven key animation, as well as how to create a functioning canopy that opens
and closes

at your command!


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